Product Design

B2B2C Marketplace Product Expansion

B2B2C Marketplace Product Expansion

B2B2C Marketplace Product Expansion

COMPANY

ActivityHero

ActivityHero

ActivityHero

ROLE

Lead Designer

Lead Designer

Lead Designer

EXPERTISE

Product Strategy
& UX/UI Design

Product Strategy
& UX/UI Design

Product Strategy
& UX/UI Design

YEAR

2020

2020

Revenue generated

$20M

$20M

$20M

Product listings

1.5k

1.5k

1.5k

Collaborators

17

17

17

Duration

1 month to MVP

1 month to MVP

1 month to MVP

Weather app image
Weather app image
Weather app image

Project description

Project description

Project description

When I joined ActivityHero in February of 2020, it was the largest marketplace of in-person classes and camps of kids. COVID brought a worldwide shutdown in March. Schools and extracurricular activity providers needed to quickly shift from in-person to alternative delivery. How were we to continue to be a platform for educational providers during this unprecendented time?

When I joined ActivityHero in February of 2020, it was the largest marketplace of in-person classes and camps of kids. COVID brought a worldwide shutdown in March. Schools and extracurricular activity providers needed to quickly shift from in-person to alternative delivery. How were we to continue to be a platform for educational providers during this unprecendented time?

When I joined ActivityHero in February of 2020, it was the largest marketplace of in-person classes and camps of kids. COVID brought a worldwide shutdown in March. Schools and extracurricular activity providers needed to quickly shift from in-person to alternative delivery. How were we to continue to be a platform for educational providers during this unprecendented time?

My Leadership Focus Areas

Agile Development
We launched MVP by accepting imperfection

Speed to Market
We reworked the CMS for employee-facing capability expansion

Revenue Generation
We practiced cross-functional buy-in & feedback loops for collaboration

Intended results

Minimize the cost of experimentation

B2B empowered action

Maintain year-over-year revenue

Process

Process

Process

Research & Planning

Frantic alignment also meant there was no time for generative research.
Our problem was not optimization, it was survival.




We developed a key user story based on assumptions that we could verify with annecdotal evidence.
User stories:

  • As an educational provider, I need a way to connect with my students and continue my livelihood.

  • As a parent, I need to continue my child's education while we are stuck at home.
    

Design & Prototyping

I identified the key flows in the dual-sided marketplace that would be impacted.

Development & Implementation Challenges

Starting with the B2B platform, we integrated features to enable online classes.

On the B2C marketplace, we started with search and product detail page updates.

B2b PLatform: Expanded Activity builder flows
B2c Marketplace: MVP Search Page

Testing & Optimization

With MVP launched, we collected data via Heap, HotJar, and Voice of the Customer to optimize the experiences.

These were all lagging indicators of the product working or failing. Let's say it was somewhere closer to thumb-in-the-wind than data science.


Nevertheless, in startup and survival scenarios, you don't always have to have a clear roadmap and destination. Sometimes you just need to know what the next step in front of you might be.

Solution

Solution

Solution

B2B New Product Creation

Online classes were integrated into the Activity & Session Builder and Registration Management.

B2C Marketplace Product Integration

After MVP validation, online classes were introduced on the Homepage, Search Page, Business Pages, and Product Detail pages were restructured to accommodate the new product offering.

Results

Results

Results

By end of year, ActivityHero had generated $20+M in revenue with 1.5k online classes offered to audiences worldwide.

Expanded offerings can lead to expanded audiences

Online classes opened a new B2B audience for providers who did not originally offer in-person activities.

For parents, the affordability of online classes made it easier for children to participate in an array of activities.

Empathy is needed in product education

For activity providers who did not previously offer online classes, onboarding posed a challenge. I facilitated workshops for businesses to learn how to use tools like Zoom and Canva.

Opportunities for further expansion

The success of online classes opened the opportunity to create ActivityHero's On-Demand subscription model, where anyone could learn art, math, or new skills on their own time.